He’s embarrassed how much money a silly collection of sounds, cartoons, and scans of naked women brought in. HyperCard went public at a MacWorld Expo. >“Chuck developed the first commercial stack, the Smutstack, which was released two weeks before Sort of the software equivalent of those ballpoint pens with the picture of a woman with a disappearing bikini. >On the other hand, he admits cheerily, “There’s a huge market for sex stuff.” This despite the lack of true eroticism. Stand up in front of God and country and say, ‘It’s mine.’ I don’t mind being called Mr. “When you do it, you have to make a commitment. “The problem with porno is generic,” he says, sounding for the briefest moment like Oliver Wendell Holmes. >Farnham is frank about his participation in the Macintosh smut trade. ![]() The last comes in two versions: a $15 disk of generic sex noises and, for $10 more, a personalized version in which the talented Susan moans and groans using your name. One of Farnham ’s myriad enterprises is Digital Deviations, whose products include the infamous SmutStack, the Carnal Knowledge Navigator, and the multiple-disk set Sounds of Susan. >This staunch defender was none other than Chuck Farnham, whom readers of this column will remember as the self-appointed gadfly known for rooting around in Apple’s trash cans. Fooling around with the program, he was able to build the Smut Stack, which sold out at the Boston Macworld Expo, being one of the only commercial stacks available at the show. Carting them home, he got them running and discovered several early builds of HyperCard as well as its programming environment. >It seems that Farnham was walking around the San Jose flea market in the spring of 1987 and spotted a couple of used Macs for sale. >How did he do it? After all, HyperCard was a major secret down at Cupertino, even at that time before the wall of silence went up around Apple. The author was Chuck Farnham of Chuck's Weird World fame. One of the first commercial stacks available at the launch of HyperCard was Smut Stack, a hilarious collection (if you were in sixth grade) of somewhat naughty images that would make joke, present a popup image, or a fart sound when the viewer clicked on them. Chuck was also the marketing guy for Mac Playmate, which got him on Geraldo, and sued by Playboy. SmutStack 2, the Carnal Knowledge Navigator, had every type of sexual adventure you could imagine in it, including information about gays, lesbians, transgendered, HIV, safer sex, etc. SmutStack was the first commercial HyperCard product available at rollout, released two weeks before HyperCard went public at a MacWorld Expo, cost $15, and made a lot of money (according to Chuck). (Then at 14:25: Yo dawg, Cosmic Osmo in Cosmic Osmo!)ĭo you have the first commercial HyperCard stack ever released: the HyperCard SmutStack? Or SmutStack II, the Carnal Knowledge Navigator, both by Chuck Farnham? "What did you expect from a blind mouse playing a piano made of Swiss cheese?" Navigable games like Myst, Cosmic Osmo, and Manhole are so memorable, thanks to the Method of Loci: ![]() ![]() I will never forget the fun of watching a friend's little kid delightedly playing around with Cosmic Osmo, excitedly explaining and demonstrating everything to all the bewildered adults! A XCMD plug-in enabled VideoWorks animated sprites to be displayed with an alpha mask on top or behind HyperCard's graphic layer. Animated portions were made using MacroMind VideoWorks, a linear animation program that later became Macromedia Director. >It was created, and runs, using HyperCard. >Cosmic Osmo was created by brothers Rand and Robyn Miller, who went on to form the company Cyan and develop the best-selling adventure game Myst. >The Manhole won a Software Publishers Association Excellence in Software Award in 1989 for Best New Use of a Computer. The magazine "highly recommended for young children it's hard to imagine a playful soul of any age who wouldn't enjoy exploring the mind-tickling world inside The Manhole". >Describing The Manhole as "the first children's software to require a hard disk", Macworld in March 1989 stated that its "realistic sounds, the fantasy-filled graphics, and the stack construction are truly impressive". >The Manhole is a notable computer game because like Cosmic Osmo and Spelunx it has no goal and no end as a software toy the object is simply to explore and have fun. Before Rand and Robyn Miller developed Myst, they created "The Manhole" and "Cosmic Osmo and the Worlds Beyond the Mackerel" in HyperCard:
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